CSC 3400  Human-Computer Interaction (Fall 2019)


         

Important Notices:



Course Information:

Course Ref. No.: 15630

Term: Fall 2019

Time: T & Th 1:00-2:15 PM

Location: 0115 STAT


Instructor Contact Information:

Name: Zichun Zhong

Phone Number: 313-577-9530

Office Location: 5057 Woodward Ave, Suite 14109.2, Detroit, Michigan, 48202

Office Hours: Wednesday 2:00-3:00 PM

Email Address: zichunzhong@wayne.edu

TA: Yifan Wang (email: yifan.wang2@wayne.edu)


Course Description and Topics: 

This course will cover the elements of design, development, and evaluation of software user interfaces. This course will give a different experience to students at this stage in the computer science program. Each student will make a short class presentation during the semester. The majority of the course will be devoted to programming graphical user interfaces with the scenario-based usability engineering methodology, grounded in modern HCI, computer graphics, virtual reality theory. The following topics will be covered:

  • Design and Evaluation 
    • Design process
    • Design guidelines
    • Interaction styles, direct manipulation
    • Information visualization
    • Usability evaluation
    • Future directions
  • Development 
    • Event-based programming
    • GUI widgets
    • Basic computer graphics, virtual reality
    • Visual C++, OpenGL programming, Oculus Unity
    • User Interface Packages: FLTK, Qt, VR App, etc.



    Textbooks:

    • Required: Ben Shneiderman, Steven Jacobs, Catherine Plaisant, Designing the User Interface: Strategies for Effective Human-Computer Interaction (5th or 6th Edition). ISBN: 9780321537355 (5th) or 9780134380384 (6th).


    • Recommended: Jenny Preece, Helen Sharp, Yvonne Rogers, Interaction Design: Beyond Human-Computer Interaction (4th Edition). ISBN: 9781119020752.

    • Recommended: Edward Angel, Dave Shreiner, Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition). ISBN-13: 978-0132545235.

    • Recommended: Steven M. LaValle, Virtual Reality. Cambridge University Press, 2016. [Online Book]


    Other Reference Materials: 

    User Interface Packages:

    • OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition), Addison Wesley, 2009. ISBN-13: 978-0321552624. A free online version: http://www.glprogramming.com/red/

    OpenGL Programming Guide and Environments:

    • Running OpenGL/GLUT with Visual Studio 2005/2008/2010
      • System Instructions for GLUT
        • NeHe OpenGL Tutorial




        • Syllabus (on Canvas)

          Blue color is done

          Date

          Subject

          08/29/2019

          Introduction

          09/03/2019

          Introduction

          09/05/2019

          Design process and guidelines

          09/10/2019

          Design process and guidelines

          09/12/2019

          Evaluation of interface designs

          09/17/2019

          Design case studies; Interaction styles (1): direct manipulation

          09/19/2019

          Interaction styles (2): menu selection, form fill-in

          09/24/2019

          Interaction styles (3): command and natural languages (Assignment 1 due date)

          09/26/2019

          Interaction devices, collaboration and social media participation

          10/01/2019

          Information visualization

          10/03/2019

          Basic computer graphics

          10/08/2019

          OpenGL programming

          10/10/2019

          Review class (Assignment 2 due date)

          10/15/2019

          Mid-term exam

          10/17/2019

          OpenGL programming

          10/22/2019

          No class

          10/24/2019

          No class

          10/29/2019

          VR lab visit

          10/31/2019

          Group project proposal discussion & presentation

          11/05/2019

          Group project proposal discussion & presentation

          11/07/2019

          OpenGL programming (Assignment 3 due date)

          11/12/2019

          Graphics in GUI: transformation

          11/14/2019

          VR apps design: Oculus Unity

          11/19/2019

          GUI: FLTK / FLUID in FLTK

          11/21/2019

          HCI / GUI in 3D Virtual reality (VR)

          11/26/2019

          Final review (Assignment 4 due date)

          11/28/2019

          No class

          12/03/2019

          Final presentation and demo

          12/05/2019

          Final presentation and demo

          12/12/2019

          Final exam




          Grading: 

          (1)   Homework (about 4 assignments): 20%

          (2)   Mid-term exam: 20% (Date: 10/15/2019)

          -          Take in class

          (3)   Final exam: 20% (Date: 12/12/2019)

          -          Take in class

          (4)   Presentations and demo of the group project: 35% (Presentation dates: 12/03/2019 and 12/05/2019)

          -     Give a class presentation and final project demonstration

          -     Submit the source code and report

          (5) Class Attendance: 5% 




          Prerequisites:

           
          This is an undergraduate-level course. Basic knowledge of computer science is needed.



          Course & Instructor Policies:

          (1) Examinations: There will be two exams (midterm and final exams) during the class. The exams will be closed book. The tests will be limited to material covered during course slides, assignments, and textbook.

          (2) Homework: There will be four assignments. Homework is due as assigned. Scholastic integrity will be enforced. All assignment submissions will be due on the specified date before class. No late submission.

          (3) Group Projects: There will be one group project and 1-2 students for each group. Copying project and source code from other students in this class or obtaining a solution from some other source will lead to an automatic failure for this course and to a disciplinary action. In this case, you may be given a score of 0 for the assignment or project in question (and the other party will get a failure). No late submission.

          (4) Grades will be posted on the Canvas.

          (5) If there is any special case, please inform the instructor in advance.